Creating your own Hidden Object game with VB.NET Part 2 – Playing the Game

CodeGuru content and product recommendations are editorially independent. We may make money when you click on links to our partners. Learn More.

Introduction

If you enjoyed (and I hope that you did) the previous installment in this article series, you will definitely enjoy this part! Here, we will concentrate on the gameplay. We will introduce new functionalities to our project that will enable us to have a working game.

Design

First, we have to add a few controls and forms to our existing project. Let us continue where we left off and add the following controls with their associated properties to the form called frmJJM :

Control Property Setting
PictureBox Name picJJMInfo
  BackColor Black
  Dock Fill
  Location ( If necessary ) 0, 0
  Size ( If necessary ) 972, 38
PictureBox Name picJJMCountDown
  BackColor Black
  Dock Right
  Location 730, 0
  Size 242, 38
Timer Name tmrJJM
  Interval 1000 – One Second
Timer Name tmrWait
  Interval 2000 – Two Seconds

While we are in design mode, let’s add a new form to be used as a Summary Form, which will display our points and other details, after all the objects have been found.

Add a new form by clicking on Project, Add Windows Form. Give it a name of frmSummary, and add the following controls and properties to it:

Control Property Setting
frmSummary BackColor ForestGreen
  ShowInTaskbar False
  Size 634, 460
  StartPosition CenterScreen
Panel Name pnlNext
  BackColor Black
  Dock Bottom
  Location 0, 412
  Size 634, 48
PictureBox Name picSummary
  BackColor Black
  Dock Fill
Button Name btnJJMExit
  Dock Right
  FlatStyle System
  Text Exit

All the design work is done, for now. What we need to do next is to make the game an actual game. In the first installment of this article series, we simply randomly put all of the objects on the screen and enabled the user to click on them; that was it. There was no score, no time limit, and most importantly; no list of items to find! Let’s now add this logic.

Displaying a List of Items

As you know, there is a total of 20 objects that need to be found in this game; technically that is incorrect. Why? Well, because there are 4 birds, 2 earrings, and two shoes that need to be counted as one. A quick math calculation will bring us to a grand total of only fifteen hidden items. Hidden object games regularly do this too. They have more than one object or task that makes only one item. Does this make sense? Don’t stress if it doesn’t; let’s have a look. Afterwards you’ll see what we have done.

To get a list of items displayed, we need a way to store the items. I chose to use an array, but these games usually have a file from where they read these objects.

Declare the following arrays in the General Section of frmJJM.

    'Original items to be found
    Private arrItems() As String = {"2 shoes", "rhino", "key", "ingredient for wine", "stradivarius", "upside-down", "provides news", "4 birds", "king of the jungle", "2 earrings", "invented by Thomas Crapper", "writes with graphite", "makes mobile calls", "storage place for money", "zeppelin"}
    'FOUND items
    Private arrItems2() As String = {"2 shoes - FOUND", "rhino - FOUND", "key - FOUND", "ingredient for wine - FOUND", "stradivarius - FOUND", "upside-down - FOUND", "provides news - FOUND", "4 birds - FOUND", "king of the jungle - FOUND", "2 earrings - FOUND", "invented by Thomas Crapper - FOUND", "writes with graphite - FOUND", "makes mobile calls - FOUND", "storage place for money - FOUND", "zeppelin - FOUND"}

The first array simply holds the actual items we need to find. The second array will be displaying “FOUND” after each item was found. Now, we have to print these items on screen. Add the following Sub Procedure to your form :

    'Displays Items on screen
    Private Sub picJJMItems_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles picJJMItems.Paint
        Dim brJJMItems As Brush = Brushes.ForestGreen 'Brush for Words

        Dim fntJJMFont As New Font("Comic Sans MS", 8, FontStyle.Bold) 'Font Style
        Dim x_Location, y_Location As Single 'Where to Write

        Dim i As Integer 'Loop Counter

        x_Location = 10 'Horizontal Starting Point
        y_Location = 0 'Vertical Starting Point

        For i = 0 To 2 'First three Items
            e.Graphics.DrawString(arrItems(i) & Environment.NewLine, fntJJMFont, brJJMItems, _
                x_Location, _
                y_Location)
            y_Location += 20 'Shift Down
        Next

        x_Location += 200 'Shift Right
        y_Location = 0

        For i = 3 To 5 'Second Three Items
            e.Graphics.DrawString(arrItems(i) & Environment.NewLine, fntJJMFont, brJJMItems, _
                x_Location, _
                y_Location)
            y_Location += 20
        Next

        x_Location += 200
        y_Location = 0

        For i = 6 To 8 'Third Column
            e.Graphics.DrawString(arrItems(i) & Environment.NewLine, fntJJMFont, brJJMItems, _
                x_Location, _
                y_Location)
            y_Location += 20
        Next

        x_Location += 200
        y_Location = 0

        For i = 9 To 11 'Fourth Column
            e.Graphics.DrawString(arrItems(i) & Environment.NewLine, fntJJMFont, brJJMItems, _
                x_Location, _
                y_Location)
            y_Location += 20
        Next

        x_Location += 220
        y_Location = 0

        For i = 12 To 14 'Fifth Column
            e.Graphics.DrawString(arrItems(i) & Environment.NewLine, fntJJMFont, brJJMItems, _
                x_Location, _
                y_Location)
            y_Location += 20
        Next

    End Sub

Because there are fifteen items, I decided to list five columns of three items each. If you were to run your program now, you would see the list displayed as in the following picture:

Items to be found
Figure 1Items to be found

Hannes DuPreez
Hannes DuPreez
Ockert J. du Preez is a passionate coder and always willing to learn. He has written hundreds of developer articles over the years detailing his programming quests and adventures. He has written the following books: Visual Studio 2019 In-Depth (BpB Publications) JavaScript for Gurus (BpB Publications) He was the Technical Editor for Professional C++, 5th Edition (Wiley) He was a Microsoft Most Valuable Professional for .NET (2008–2017).

More by Author

Get the Free Newsletter!

Subscribe to Developer Insider for top news, trends & analysis

Must Read